meet.able

2009
Meet-Able Hero Screen
Meet-Able User Flow Diagram
Meet-Able Wireframes
Meet-Able Final UI

Overview

Concept for an interactive table to connect digital and physical worlds in meetings, exploring natural group dynamics through shared interactions. Explored tabletop computing possibilities. (Bachelor Thesis)

Problem

Traditional digital tools, designed for single users, limited real-time collaboration in creative meetings. Devices disrupted face-to-face interaction and created content silos.

Process

  • Conducted field research (architecture studios)
  • Mapped user behaviors and spatial interaction patterns
  • Developed 'Resting Hand Gesture' interaction model
  • Created sketches, UI mockups, and concept video

Challenges

  • Designing for co-located workspaces (territoriality, multi-modality)
  • Integrating physical and digital artifacts smoothly

Solutions

  • 'Resting Hand Gesture' for intuitive menu access
  • Design focused on facilitating presenting/discussing ideas and coordinating activities
  • Support for flexible single/multi-user spaces and digital/physical artifacts

Outcomes

  • Concept video created and shared for feedback
  • Positive feedback received from UX community
  • RHG concept later adapted by Adobe for tablets
  • Exploration of multi-touch tabletop potential

Learnings

  • Deep dive into HCI literature (modes, Fitt's law, territoriality). Learned user research, synthesis, and conceptualization. Video production was slow; would use Wizard-of-Oz prototyping today. Tabletop computers haven't become mainstream as expected in 2009.